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AI Insights · Timothy · January 2022

Top 5 Geolocation Games on iOS in the UK in Q4 2021

Discover the performance of the top 5 geolocation games on iOS in the UK during Q4 2021, including trends in weekly downloads, revenue, and active users.

Top 5 Geolocation Games on iOS in the UK in Q4 2021

During the fourth quarter of 2021, the top 5 geolocation games on the iOS platform in the United Kingdom showcased varied performances in terms of weekly downloads, revenue, and active users. Below is a detailed look at how each app fared, based on data from Sensor Tower.

Pokémon GO

Weekly revenue for Pokémon GO experienced notable fluctuations, starting at around $197K and peaking at approximately $291K in early December. Weekly downloads showed a mix of trends, beginning with around 20K and seeing a significant spike to nearly 26K in the week of December 20. Active users presented a relatively stable pattern, hovering around 800K to 950K throughout the quarter.

Pikmin Bloom

Pikmin Bloom, a newer entrant by Niantic, showed a gradual decline in weekly revenue from $1.7K at the start of November to about $613 by the end of December. Downloads also decreased sharply from over 22K in early November to just 530 in the last week of December. Active users hit a peak of around 30K mid-November but then tapered off to approximately 13K by the end of the quarter.

Five Nights at Freddy's AR

Five Nights at Freddy's AR demonstrated a significant upswing in weekly revenue, starting from a low of $279 in late September and reaching over $5.1K by the last week of December. Downloads followed a similar upward trend, escalating from around 1.2K to nearly 13K during the same period. Active users saw a remarkable increase, from around 4.8K in late September to over 32K by the end of the year.

Jurassic World Alive

Jurassic World Alive showed steady weekly revenue, oscillating between $9.2K and $20.1K, with a notable peak in late October. Downloads remained relatively stable, fluctuating between 1K and 3.7K. Active users ranged from about 11K to 16.5K, with a noticeable increase towards the end of the quarter.

Aglet - Avatar Social Game

Aglet - Avatar Social Game exhibited modest revenue figures, peaking at $209 in mid-October and tapering off to zero by the end of December. Downloads showed a downward trend, starting from around 1.7K in late October and dropping to just over 1K by the end of the quarter. Active users hovered around 5K to 7K, showing minor fluctuations throughout the period.

For more detailed insights on the performance of these applications and other market trends, visit Sensor Tower.


Sensor Tower's platform is an enterprise-level offering. Interested in learning more?


Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2022